release1.cpp
release1.cpp
#include ‹stl.h›
#include ‹iostream.h›
class X {
public:
X(int i_): i(i_) {}
~X() {cout ‹‹ "Delete X(" ‹‹ i ‹‹ ")" ‹‹ endl;}
int i;
};
ostream& operator ‹‹ (ostream& stream_, const X& x_) {
return stream_ ‹‹ "X(" ‹‹ x_.i ‹‹ ")";
}
int main() {
vector‹X*› v;
v.push_back(new X(2));
v.push_back(new X(1));
v.push_back(new X(4));
vector‹X*›::iterator i;
for (i = v.begin(); i!= v.end(); i++) cout ‹‹ *(*i) ‹‹ endl;
release(v.begin(), v.end()); // Delete heap-based objects.
return 0;
}