release1.cpp

release1.cpp

#include ‹stl.h›

#include ‹iostream.h›

class X {

public:

 X(int i_): i(i_) {}

 ~X() {cout ‹‹ "Delete X(" ‹‹ i ‹‹ ")" ‹‹ endl;}

 int i;

};

ostream& operator ‹‹ (ostream& stream_, const X& x_) {

 return stream_ ‹‹ "X(" ‹‹ x_.i ‹‹ ")";

}

int main() {

 vector‹X*› v;

 v.push_back(new X(2));

 v.push_back(new X(1));

 v.push_back(new X(4));

 vector‹X*›::iterator i;

 for (i = v.begin(); i!= v.end(); i++) cout ‹‹ *(*i) ‹‹ endl;

 release(v.begin(), v.end()); // Delete heap-based objects.

 return 0;

}